

BRAINBREAD 2 SKILL MODS
Was just wondering how far along BRDY is to being updated, I decided to take a break from my current campaign and wait for some of the mods to update. Much like buttholes, families are meant to be tight. Destroyed when you continue pumping ordinance into the hulk until it blows up again into nothing. Ships are disabled when they blow up and leave a hulk in the combat area. What determines whether a ship becomes destroyed or disabled/boardable, and how do you aim to disable a ship?

If you saturate a single ship during combat it will eventually become disabled and start drifting and be a good pick after combat. Marines will attempt to gently caress up engines and weapons and generally cause critical failures (permanently disable modules during combat). Make it a missile or drone/fighter thing that's launched from a ship but they pop on shields so you better fire them when they are venting or disabled. I'd like boarding pods to be a thing in combat. The last two can be influenced by other factors too, perhaps a reputation for being a merciful opponent encourages surrender, or a frightening reputation might raise the chance of both? So theres a very good chance the ship will simply be ravaged enough by the fight to be only worth the scrap.Ī slightly less chance that the ship will be mostly intact but ruined by the fighting/internal sabotage and need extensive repairs.Ī small chance that the ship will be intact and mostly good to go do to the crew surrendering.Īnd about an equal with that chance that the crew will opt to self-destruct. I'd like for boarding ships to be expanded slightly, say multiple levels of decreasing chance. Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

I almost exclusively only am ever able to capture Carriers or Cruisers.Įverything else blows up 70-80% of the time. But the problem I have is that getting large ships in reasonable numbers is easy, but frigates that aren't either D type or non-combat are nowhere to be found. I use the Mercury shuttle, hard dock with 29 marines, and I have like a 50% too wrecked, 30% captured, 20% self destructed taking out the marines and shuttle. So its at least a 50% or more chance to capture new ships. Out of ~~boarding maneuvers, they've gotten away once or twice, had one that was too wrecked to salvage, and another that exploded itself. Sending in Marines + their crew in your own crew will give you quite a few ships. Grab a crappy shuttle, and hard dock and fight ship to ship.
